The Use of Physics in Computer Games
Havok is the world leader in real time physics simulation and animation for the game and movie industries. This talk will outline the types of simulation currently performed and also focus on some future directions for real time physics effects in general. Simulation on the latest games consoles and multi-threaded PC platforms (including graphics processors) will also be discussed. It will be given at a general interest level, not delving too deep into particular simulation algorithms, instead giving a broad understanding of how physics is used in todays games and the challenges for the future.
Our General Interest Seminars are an opportunity for distinguished speakers to present new research in physics and related areas. The material presented is suitable for undergraduate level upwards and all members of the School are welcome to attend..